Update2.2 WebsiteNews

2D ColliderGen Update 2.2 available

[button size=”large” align=”center” full=”false” link=”” linkTarget=”_self” color=”red” link=”https://www.assetstore.unity3d.com/#/content/7540″]Available on the Asset Store[/button]

Important:
Moved all menu items from a top-level “2D ColliderGen” entry to “Component – 2D ColliderGen”.

[image source_type=”attachment_id” source_value=”564″ caption=”Menu is now under Component / 2D ColliderGen” align=”center” width=”600″ autoHeight=”true”]

New Features:
– Multi-Island Editing
Added support for enabling, disabling and changing the outline vertex count of multiple collider islands or holes at once.

[image source_type=”attachment_id” source_value=”570″ caption=”Multi Island Editing” align=”center” width=”421″ autoHeight=”true”]

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Changes with Version 2.1 and 2.2
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Changes:
– Moved all menu items from a top-level “2D ColliderGen”
entry to “Component/2D ColliderGen”. Motivation was to
comply with the official asset store guidelines.

New Features:
– Multi-Island Editing
Added support for enabling, disabling and changing the
outline vertex count of multiple collider islands or
holes at once.

Bugfixes:
– Custom pivot of Unity 4.3 Sprites is now supported in
static sprites and animations.
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