2D ColliderGen Documentation old

About 2D ColliderGen

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The 2D ColliderGen framework allows you to automatically generate precise polygon colliders for your game objects from a sprite image’s alpha-channel. The colliders are created within the Unity3D editor in order to have no performance impact at runtime.
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Select Your 2D Framework

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Please select the specific documentation page for your 2D framework:

[button id=”2D Toolkit” size=”medium” align=”left” full=”false” link=”https://pixelcloudgames.com/tools/2d-collidergen/documentation/2d-toolkit/” linkTarget=”_self” color=”gray”]2D Toolkit[/button] [button id=”SmoothMoves” size=”medium” align=”left” full=”false” link=”https://pixelcloudgames.com/tools/2d-collidergen/documentation/smooth-moves/” linkTarget=”_self” color=”gray”]SmoothMoves[/button] [button id=”Orthello” size=”medium” align=”left” full=”false” link=”https://pixelcloudgames.com/tools/2d-collidergen/documentation/orthello/” linkTarget=”_self” color=”gray”]Orthello[/button] [button id=”4.3 Sprites” size=”medium” align=”left” full=”false” link=”https://pixelcloudgames.com/tools/2d-collidergen/documentation/unity-4-3-sprites/” linkTarget=”_self” color=”gray”]Unity 4.3 Sprites[/button] [button id=”Other” size=”medium” align=”left” full=”false” link=”https://pixelcloudgames.com/tools/2d-collidergen/documentation/other/” linkTarget=”_self” color=”gray”]Other | No Specific Package[/button]

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Runtime Collider Generation

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There is an experimental RuntimeAlphaMeshCollider.cs script, but some adaption/coding will be required for now.
Visit the Runtime Collider Generation page for the download link and further instructions.