September 2013

Plannit by Orbit Games is using 2D ColliderGen For Runtime-Digging

OrbitGames have successfully used 2D ColliderGen to create a game called ‘Plannit’ where you can dig through a planet at runtime – It even performs well on mobile! If you would also like to utilize 2D ColliderGen functionality at runtime, just drop us a message and we’ll help you on the subject, since for now …

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Official 2D ColliderGen Trailer

Check out our new Official 2D ColliderGen Trailer. It shows the new Multi-Island-Support feature available in version 1.2 which will be released any day soon! [lightbox title=”2D ColliderGen Official Trailer” href=”#youtube_lightbox_trailer” inline=”true” width=”1280″ height=”720″][/lightbox]

2D ColliderGen Update 1.2 available

[button size=”large” align=”center” full=”false” link=”” linkTarget=”_self” color=”red” link=”http://u3d.as/content/pixelcloud-games/2d-collider-gen”]Available on the Asset Store[/button] Apart from several bugfixes and other new features, we are happy to announce that 2D ColliderGen now supports Unlimited Collider Island and –Hole Regions within a single texture image. [framed_box]———————————————————– Changes with Version 1.2 ———————————————————– New Features: – Added support for unlimited collider-island …

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