2D ColliderGen Documentation
About 2D ColliderGen
The 2D ColliderGen framework allows you to automatically generate precise polygon colliders for your game objects from a sprite image’s alpha-channel. The colliders are created within the Unity3D editor in order to have no performance impact at runtime.
Select Your 2D Framework
Please select the specific documentation page for your 2D framework:
2D Toolkit SmoothMoves Orthello Unity 4.3 Sprites Other | No Specific Package
Runtime Collider Generation
There is an experimental RuntimeAlphaMeshCollider.cs script, but some adaption/coding will be required for now.
Visit the Runtime Collider Generation page for the download link and further instructions.