
Fixed ‘Component’ menu bug not showing up in latest Unity versions. Also made the RuntimeAlphaMeshCollider script more comfortable and powerful.
Fixed ‘Component’ menu bug not showing up in latest Unity versions. Also made the RuntimeAlphaMeshCollider script more comfortable and powerful.
Added more preference default values and brought back compatibility with Unity5 iOS Mono 2.x. Hope you like it
Unity 5 Ready! Also added support for il2CPP and and iOS-64BIT. Hope you like it!
Important: Moved all menu items from a top-level “2D ColliderGen” entry to “Component – 2D ColliderGen”. New Features: – Multi-Island Editing Added support for enabling, disabling and changing the outline vertex count of multiple collider islands or holes at once.
Apart from several bugfixes, we are happy to announce that 2D ColliderGen now supports Animated Colliders for Unity 4.3 Sprites.
Apart from several bugfixes and other new features, we are happy to announce that 2D ColliderGen now supports Unity 4.3 Sprites and PolygonCollider2D.
OrbitGames have successfully used 2D ColliderGen to create a game called ‘Plannit’ where you can dig through a planet at runtime – It even performs well on mobile! If you would also like to utilize 2D ColliderGen functionality at runtime, just drop us a message and we’ll help you on the subject, since for now […]
Check out our new Official 2D ColliderGen Trailer. It shows the new Multi-Island-Support feature available in version 1.2 which will be released any day soon!
Apart from several bugfixes and other new features, we are happy to announce that 2D ColliderGen now supports Unlimited Collider Island and –Hole Regions within a single texture image.
Available on the Asset Store [link]