News

2DColliderGen Update 2.7

2D ColliderGen Update 2.8 available

[button size=”large” align=”center” full=”false” link=”” linkTarget=”_self” color=”red” link=”https://www.assetstore.unity3d.com/#/content/7540″]Available on the Asset Store[/button] Added support for EdgeCollider2D. RuntimeAlphaMeshCollider now uses a separate processing thread for improved performance and lots of other improvements! [framed_box]———————————————————– Changes with Version 2.8 ———————————————————– New Features: – Added support for EdgeCollider2D. – RuntimeAlphaMeshCollider now uses a separate processing thread for improved performance. […]

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2DColliderGen Update 2.7

2D ColliderGen Update 2.7 available

[button size=”large” align=”center” full=”false” link=”” linkTarget=”_self” color=”red” link=”https://www.assetstore.unity3d.com/#/content/7540″]Available on the Asset Store[/button] Fixed ‘Component’ menu bug not showing up in latest Unity versions. Also made the RuntimeAlphaMeshCollider script more comfortable and powerful. [framed_box]———————————————————– Changes with Version 2.7 ———————————————————– New Features: – Made RuntimeAlphaMeshCollider script more powerful. – Added preference value “Collider is Trigger” to automatically

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2D ColliderGen Update 2.4 available

[button size=”large” align=”center” full=”false” link=”” linkTarget=”_self” color=”red” link=”https://www.assetstore.unity3d.com/#/content/7540″]Available on the Asset Store[/button] Added more preference default values and brought back compatibility with Unity5 iOS Mono 2.x. Hope you like it 🙂 [framed_box]———————————————————– Changes with Version 2.4 ———————————————————– Compatibility: – Unity5 iOS Mono 2.x compatible again (as well as IL2CPP). New Features: – Added collider preference

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2D ColliderGen Update 2.3 available

[button size=”large” align=”center” full=”false” link=”” linkTarget=”_self” color=”red” link=”https://www.assetstore.unity3d.com/#/content/7540″]Available on the Asset Store[/button] Unity 5 Ready! Also added support for il2CPP and and iOS-64BIT. Hope you like it! 🙂 [framed_box]———————————————————– Changes with Version 2.3 ———————————————————– Compatibility: – Unity5 compatible. – IL2CPP and iOS-64BIT compatible. Bugfixes: – Removed an error console output when changing collider type between

2D ColliderGen Update 2.3 available Read More »

2D Collidergen Update 2.0

2D ColliderGen Update 2.0 available

[button size=”large” align=”center” full=”false” link=”” linkTarget=”_self” color=”red” link=”https://www.assetstore.unity3d.com/#/content/7540″]Available on the Asset Store[/button] Apart from several bugfixes, we are happy to announce that 2D ColliderGen now supports Animated Colliders for Unity 4.3 Sprites. [image source_type=”attachment_id” source_value=”507″ align=”center” width=”529″ autoHeight=”true”] [framed_box]———————————————————– Changes with Version 2.0 ———————————————————– New Features: – Collider Animation support for Unity 4.3 Sprites PolygonCollider2D

2D ColliderGen Update 2.0 available Read More »

2D ColliderGen Update 1.4 available

[button size=”large” align=”center” full=”false” link=”” linkTarget=”_self” color=”red” link=”https://www.assetstore.unity3d.com/#/content/7540″]Available on the Asset Store[/button] Apart from several bugfixes and other new features, we are happy to announce that 2D ColliderGen now supports Unity 4.3 Sprites and PolygonCollider2D. [framed_box]———————————————————– Changes with Version 1.4 ———————————————————– New Features: – Added support for Unity 4.3 Sprites and PolygonCollider2D SpriteRenderer components are

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Plannit by Orbit Games is using 2D ColliderGen For Runtime-Digging

OrbitGames have successfully used 2D ColliderGen to create a game called ‘Plannit’ where you can dig through a planet at runtime – It even performs well on mobile! If you would also like to utilize 2D ColliderGen functionality at runtime, just drop us a message and we’ll help you on the subject, since for now

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2D ColliderGen Update 1.2 available

[button size=”large” align=”center” full=”false” link=”” linkTarget=”_self” color=”red” link=”http://u3d.as/content/pixelcloud-games/2d-collider-gen”]Available on the Asset Store[/button] Apart from several bugfixes and other new features, we are happy to announce that 2D ColliderGen now supports Unlimited Collider Island and –Hole Regions within a single texture image. [framed_box]———————————————————– Changes with Version 1.2 ———————————————————– New Features: – Added support for unlimited collider-island

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2D ColliderGen Update 1.1 available

Available on the Asset Store [link] [framed_box]———————————————————– Changes with Version 1.1 ———————————————————– Compatibility: – This version is compatible with SmoothMoves V2.2.0 again. (Fixed BoneAnimation problems introduced with this SmoothMoves version – member variables have changed.) New Features: – Added support for OTTileMap. There is now a menu entry “2D ColliderGen/Orthello Specific/Add AlphaMesh Colliders To OTTileMap”.

2D ColliderGen Update 1.1 available Read More »