

Added support for EdgeCollider2D.
RuntimeAlphaMeshCollider now uses a separate processing thread for improved performance and lots of other improvements!
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Changes with Version 2.8
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New Features:
– Added support for EdgeCollider2D.
– RuntimeAlphaMeshCollider now uses a separate processing
thread for improved performance.
– RuntimeAlphaMeshCollider now supports calculating
colliders of individual sprite frames or other sprite
atlas elements on the fly.
Previously only preprocessed sprites were possible.