OrbitGames have successfully used 2D ColliderGen to create a game called ‘Plannit’ where you can dig through a planet at runtime – It even performs well on mobile! If you would also like to utilize 2D ColliderGen functionality at runtime, just drop us a message and we’ll help you on the subject, since for now […]
Check out our new Official 2D ColliderGen Trailer. It shows the new Multi-Island-Support feature available in version 1.2 which will be released any day soon!
Apart from several bugfixes and other new features, we are happy to announce that 2D ColliderGen now supports Unlimited Collider Island and –Hole Regions within a single texture image.